Manufacturing guy-at-large.

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This is a poorly formatted quote.

Added on by Spencer Wright.

A week or two ago I posted a really great quote that I received on MFG. This one is on the opposite end of the spectrum.

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Note that although I specified DDP terms, the supplier (a middleman for overseas outsourcing) has quoted FOB China. 

The price is also totally noncompetitive. I hope to purchase these parts from a US supplier for under $3 apiece at this quantity - and I don't want to be waiting 6 weeks for a boat to show up, either. At larger quantities (1000s) I'd hope to be paying more like $1.75 to my door.

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MFG RFQ View rates

Added on by Spencer Wright.

For traditionally manufactured parts, MFG has a large enough supplier network that you almost always get a handful of good quotes. My rack end, for instance, went out to over a thousand suppliers. About 75 viewed the RFQ, and to date I've received 7 bids. Another dozen or so suppliers are apparently "preparing quotes." 

When you shrink the pool down, though, the rates matter a lot more. There are a *lot* of swiss turning shops in the US, but very few that can produce DMLS titanium parts. So when I posted my seatmast topper, I tracked the results with a lot more interest.

The RFQ went out to 110 suppliers. 8 viewed it, and I have yet to receive a single quote.

Incidentally, there is at least one supplier on this list who did *not* view the RFQ but whom I found separately via Google.  

The thing that really strikes me here is MFG's total incapacity to move my project forward - quotes or not. In optimal situations, MFG is an effective marketplace to compare quotes for manufactured parts. What it's not good at, however, is the broader function of connecting designers with manufacturers. Anything I want to learn about the DMLS process - information that inevitably is going to come directly from the engineers and operations managers that are quoting and building my parts - is totally missing from the MFG experience. Instead, I'm left to do leather-to-the-ground work the same way I always have: an afternoon spent with Google + a phone line.

There's definitely a place in the world for a manufacturing marketplace, but I'm pretty sure this could be better.

Regardless, I'm beginning to develop a few old-fashioned leads on good DMLS job shops, and I hope to have some real - and reasonable - pricing in the next few days. 

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A good idea that we're not ready for

Added on by Spencer Wright.

A vending machine in Bushwick, via Ana Andjelic:

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 I think this is a great, great idea. But I suspect that for most cyclists, it doesn't actually eliminate a pain point - which presumably, in this case, is having a flat tire and not being able to fix it. 

That's because access to supplies isn't really the issue with that pain point. For the vast majority of cyclists, the issue is not knowing how or not wanting to fix it yourself.

Take the issue of knowing which tube to buy. QBP (the most ubiquitous of all bicycle parts distributors, and the manufacturer of most of the tubes shown in this photo) sells literally dozens of SKUs of just inner tubes. Knowing which one to use requires a bit of knowledge, especially when you consider that many cyclists (a disproportionate number of whom probably live in Bushwick) are riding mostly obsolete tire sizes, e.g. 26x1-3/8" (an old Raleigh variant), which can easily be confused with incompatible alternatives (e.g. 26"x1.375").

But there are other possible issues here - being late for work and needing the service to be done as quickly as possible. Wearing clothing that isn't conducive to kneeling on the sidewalk. Maybe the issue isn't in the tube but in the tire itself - a blown sidewall, say.

Now, I'm *not* a booster of bike shops - I think that they provide pretty poor value to the vast majority of customers. But the way to fix that isn't through direct-to-consumer sales, whether online or via unmanned kiosks. Instead, we need a new way to provide customers with the information and service they need. We need to empower cyclists to choose between a variety of good options, for example: 

  • Affordable repair parts + clear & detailed education on how to perform basic services
  • A basic way to store, access & understand information about your bike and its specs/requirements (e.g. tire size, brake pad style, etc)
  • On-demand Uber-style repair service, anywhere/anytime
  • The ability to lock your bike up wherever you are, and queue a mechanic to come by, unlock it, perform the service and drop the bike off at your home/work

Without a complete transformation of the way we think of bicycle repairs, I worry that services like the one in the photo will be wasting sidewalk space. I like the idea, but I need more execution to get behind it.

Also: Rim strips? Really? No regular consumer is buying those.

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Strategy Tax

Added on by Spencer Wright.

From the second of Ben Thompson's posts on Microsoft's recent reorganization. Emphasis mine.

Let’s follow the typical path: Company A makes an amazing product, finds a great market fit, and starts to make a lot of money. They IPO. They continue to grow, and the stock goes up. And then the stock stops going up, because it’s not clear how they will continue to grow. A stock’s worth, after all, is simply the discounted sum of future earnings.

And so the company looks for another avenue of growth. They diversify, maybe successfully, but now they have two products. And soon, like DuPont, they see the wisdom in having two divisions.

Of course, those divisions are certainly related in some way, and it’s inevitable that considerations are given – or dictated, from the CEO – that decisions in one divisions favor the other division whenever possible. This consideration is called a strategy tax, and it’s a hindrance to product quality. So is the inevitable competition for resources, and the increasingly divided attention of the CEO.

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Not ready for the Spotlight

Added on by Spencer Wright.

I ordered my Quirky Spotter on 2013.11.29. I received it on 2013.12.09, and plugged it in immediately. It remained plugged in but mostly inactive for all of December.

On 2013.12.23, I looked at the "Light" settings and noticed that Spotter had *never* seen any light, even though it had been sitting in my room - next to a window that gets direct sunlight - for about two weeks. 

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I noted the weirdness, but didn't change the alarm setting. I then went out of town for a few days, and was surprised a few days later to see this:

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It looks like I've got a few issues here. First, I'm guessing that the light sensor and its supporting hardware are indeed functional. The first problem would then be somewhere on either the firmware of the device, or on Wink's backend, or possibly on the Wink iOS app (though that seems unlikely). 

Second, Wink obviously has no idea what it means for a light to be turned on. All of these notifications happened when nobody was in my house, and I'm betting that ambient light at the Spotter was pretty consistent across these readings. So why is Wink sending me multiple notifications?

The net effect is that Spotter is pre-MVP - it's not really viable. I am the owner of a highly sophisticated piece of hardware, which can communicate with a slick iOS app, but whose supporting system infrastructure (the firmware and/or backend) simply isn't mission ready.

For obvious reasons I find this really disappointing. I had been hoping that Spotter would offer a few big improvements over Twine, which I also own. But Quirky is a fast-paced company, and they've sold me a product that - despite the encouraging anecdotes on their blog - just isn't trustworthy.

Lastly, I give you this:

Here, the organizational differences between Apple and Quirky strike me. Quirky thinks that the product stories will validate crappy execution. Apple, instead, has an ingrained (if delusional) belief in the superiority of their products, and that belief is shared throughout their company.

Home Depot, on the other hand, has neither story nor supposed superiority. They sell commoditized products and low-spec tools to a customer base that either doesn't know what they're buying or doesn't care. Their employees usually lack the training to give reliable recommendations, and their store layout - something that Apple spends a lot of time thinking about - is totally non-imageable (cf. Kevin A. Lynch, The Image of the City). 

Just because Home Depot sells "smart" products doesn't make them an advanced retail operation. And as I've experienced, Wink's "smartness" is questionable.

Note: Prior to writing this, I posted some photos on twitter and got a response - on Christmas Day - from Quirky Help. While I appreciate their assistance, I am nonetheless disappointed with the out-of-the-box performance of this high profile product... and its performance has remained, er, consistent. This taken today:

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This is a well documented quote.

Added on by Spencer Wright.

Most quotes on MFG - whether from the US or overseas - leave a lot to be desired. This one is pretty good, though.

Note, that doesn't mean that I'm going to act on this quote. But I like the comments a lot - they show a lot of foresight and care on the part of the supplier.

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Marc Barros

Added on by Spencer Wright.

From his very good post, "What Can We Learn from Beyoncé?" Emphasis mine.

Having a purpose in the startup world is hard. The culture is built around ideas instead of meaning. Which is best exemplified by everyone’s two favorite questions: What do you do? and How big can this be?

Surround yourself with creators who first ask why you do it.

I've been asking this question of more and more of the folks I come into contact with when discussing a possible collaboration. I'm always surprised how few people seem to question why they're doing what they are, though I can relate - I've spent much time pursuing things for totally backwards reasons. I explored this a few months ago in relation to my experience building bikes, and have spent a lot of time in the past year thinking about how I want to address the Why of the next steps in my career. I certainly don't have it all figured out, but I definitely want to work with people who are thinking along these lines.

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IRL Crowdfunding

Added on by Spencer Wright.

Every few days someone asks me about one of the projects I'm working on. Most often they've seen something I've put up on Instagram or Facebook, but didn't have enough context to really understand what it is I'm working on or even whether it's for sale.

Most of my projects will eventually be crowdfunded, and I expect to be able to convert some of the folks who I've talked to during development. But I had a thought the other day: Why not start taking orders immediately, whenever someone asks? 

The thought is this: If you ask me about The Public Radio, I'll give you my little pitch and then (assuming you've acted enthusiastic) ask for $20, cash, now. I'll then whip out my phone and email you an informal receipt, and will deliver you a v1.0 when it ships (probably the pre-Kickstarter version). 

This would help me in a few ways. First, it locks in a customer. Second, it lets me know whether I'm actually onto something - if everyone says "no," then maybe I should pivot. Third, it gives me a little cash to help keep the project moving forward. And I can be pretty sure that you'll ask me about the project status in the future, which is the most thrilling parts of building a product like this.

I think this is a decent idea. If you're reading this, ask me about what I've been working on the next time you see me - we'll see how it works :)

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Touch-stuff

Added on by Spencer Wright.

This system is super awesome. It's a haptic interface that uses a camera + a projector + spacial recognition software. Way cooler than Leap + a flatscreen display, if you ask me.

via Emmanuel Quartey.

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The Algorithms that became the Google Car

Added on by Spencer Wright.

Robert Scoble, in a good post on Quora about keeping up with technology.

I saw self-driving cars in 2007 at Stanford University, for instance, and interviewed the guy who built the algorithms for what became the Google car.

This may seem non sequitur, but I think it's remarkable. It really illustrates how much software is eating the world: a car ceases to be a thing with an engine and four wheels, and instead becomes an bunch of software. 

Pretty cool.

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Massive

Added on by Spencer Wright.

From "Google Puts Money on Robots, Using the Man Behind Android," The New York Times, 2013.12.04. Emphasis mine.

“The opportunity is massive,” said Andrew McAfee, a principal research scientist at the M.I.T. Center for Digital Business. “There are still people who walk around in factories and pick things up in distribution centers and work in the back rooms of grocery stores.

What McAfee is saying here is totally nontrivial. All around the world and across every sector of the economy there are human beings performing menial tasks.

Until I see evidence that menial work is useful for more than building character, I'm all for ending that.

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One type of swing, etc.

Added on by Spencer Wright.

A number of things struck me about this Cubed podcast from a week or two ago, which was primarily a discussion about Apple's place in the market. They're all a bit non sequitur, but I think there's a lot of insight here. Throughout, emphasis is mine.

The discussion started out with Horace Dediu talking about what he calls "the innovator's curse." He applies it to Apple, with the point being that although Apple has repeatedly demonstrated an ability to produce massively successful products, financial analysts use that fact against them - expecting a regression towards the mean. He cites a quote by Steve Jobs as a jumping off point: "Babe Ruth only had one home run, and he kept hitting it over and over." The conversation takes off from there; here's Dediu:

So, Apple is in the business of hitting home runs. And I would use the analogy of Pixar, which only makes blockbusters - they are just a blockbuster manufacturing company. If you *knew* that any company was only in the business of making only home runs, then you would conceivably price them as a discounted current value of all of the home runs they might hit. Why is it, then, that Apple isn't valued at even the net present value of all of the current products that they have? And actually, the expectation is that the iPhone will diminish, and go to zero, and thereafter the company will be worth nothing. That is indeed what you would get if you did the simple arithmetic of their P/E ratio...So my point was that if [Apple's ability to produce successful products] was a repeatable process, then why doesn't the market believe that it's going to actually repeat? ...so [the innovator's curse] is that you've proved that you can do something over and over again, but nobody believes you. In other words, you've done five home runs in a row, and the expectation the next time you're at bat is that you will never hit another home run, *ever.* That's how the market thinks, and it's believable to think that way. Because they say "it's hard enough to hit *one* home run - how do you expect that you can hit *six*?"

So if you use the markets as they were originally conceived, as a source of funding, and you've had six home runs in a row and you go back to the market to raise money and say "give me the chance to hit seven," and they say "no way - we're not going to give you a penny."

The more successful you are, the more likely it is that you won't be to get funding going forward. And that's why Apple needs so much to have the [financial] resources internally - because no one will trust them.

The consensus on the podcast is, of course, that Apple's success *is* repeatable, and that the market has it wrong. 

Later, Benedict Evans on Apple's resurgence:

One of the things that strikes me is that in a sense, Apple has been doing the same thing for 30 years - it's just the market's changed. So Apple has always been about product fit & finish and the user experience, and not going below a certain level of quality in order to hit a certain price point where there's a market opportunity. And in the days of the PC industry, that model didn't work, because that wasn't how PCs were bought. They were predominantly bought by corporate buyers who wanted 500 with a certain number of features and a certain price and they were going to go under the desk so they didn't care what they looked like and they were never going to be configured after they were bought, so they didn't care what the user experience was. So Intel had product-market fit, but Apple didn't.

As we've now come around to the smartphone and the tablet world, products are bought in line with Apple's values - with the way that Apple tries to make products. And so part of the reason that Apple has been winning for the last ten years, say, is that the market came around to where Apple was, rather than that Apple created out of thin air some amazing product that nobody could have conceived of before.

Next, Evans again on Apple skeptics:

If you don't see what the common thread is between Apple's products, then you will think that each one of them was somehow some unique stroke of genius. And it's only if you see what it is that unifies all Apple products, and their approach - and it's not unique to Apple, you see the same kind of product quality in Nokia Lumia phones, for example, which are lovely pieces of hardware which aren't selling for a bunch of different reasons; or you can see it in some HTC product, or in some Sony product, but you probably don't see it in some South Korean product.

But if you come from position which says "I don't see any difference between an iPhone and a high end Samsung and a high end Nokia," then you will look at the iPhone with a degree of mystification, and you will say that it's somehow because of marketing, and it's because Steve Jobs had some unique genius to create that product, rather than seeing that it flows out of an underlying approach to creating product. It's a bit like the way that communist governments used to explain failure by saying it was sabotage, because they couldn't actually understand what the real process was that was causing the problems. That wasn't something their mindset could deal with, so it had to be sabotage. So you get a class of minds that look at Apple products and say "Well it's all a fad."

And Ben Bajarin on the importance of having a shared vision, regardless of what it is:

They [Pixar] believe that they are making the best motion pictures on the planet. And what is key to that is [Pixar employees] believe that these things are the best, and their talent and skill sets validate that and actually create the best. And so it comes down to the talent thing: you've got to have the right people with a shared vision about what the best is. And the best is going to vary. What's the best for Google might be very different from the best for Amazon or the best for Apple. But the point is that you acquire these people who share a vision of what the best is. 

And so you read this article about John Lasseter and these guys at Pixar and they'll say "We were working on this movie and halfway through we realized it really wasn't what we wanted it to be. And so we said well, we could ship it, or we could work a *ton* of overtime and stretch ourselves and really it right." And that's what they did - whenever they saw those things happening, they worked their tails off to make it right. Because they were so proud of what they were creating that they basically said "If I'm not willing to put my name to that, then I'm not going to ship it." And whether that meant being patient, whether that meant a complete restructure...

The culture is both dependent on a shared vision of what the best is - so for Apple, it's "what are the best personal computers on the market," or "what is the best products on the market with the best experience" - like I said, their vision might differ from Microsoft's and others' - but it comes back to hiring the people who believe that that is the best, and who more importantly will not ship a product with their name on it unless they believe that [it is the best].

I really recommend listening to this show yourself - it's got a lot of really interesting analysis and dialog.

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Laura Klein

Added on by Spencer Wright.

From a 2009 blog post titled "6 Reasons Users hate Your New Feature."

The truth is that users will often ask you for a solution when it would really be more helpful to tell you that they have a problem...users aren’t great predictors of which brand new features will be big hits. Sometimes users will tell you that they want a toaster in their car, when what they really mean is that they don’t have time to make breakfast in the morning.

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Little American flags

Added on by Spencer Wright.

From "That 'Made in U.S.A. Premium," NYTimes, 2013.11.30. Emphasis mine.

“A while back, we thought we’d stick little American flags on the products made in America,” said Frank Blake, chairman and chief executive of Home Depot. He said he had figured, based on the prevailing marketing wisdom, that customers would flock to the items. “But whatever segment really cares about it doesn’t make much difference from a retail perspective.”

So retailers are focusing on the quality when trying to justify the higher cost of American goods. The exception to Mr. Blake’s rule comes when buyers are willing to pay more for perceived quality. A majority of consumers, rich and poor, say they believe that American-made products have higher quality than imports, according to the Times survey. Fifty-six percent of those making more than $100,000 said so, as did 67 percent of those making less than $50,000.

Lands’ End promotes its American manufacturers as “the highest-quality companies, working with vendors and artisans.” New Balance says its American products are made by “highly skilled craftsmen.” At L. L. Bean, bags are “still made by us here in Maine from practically indestructible cotton canvas.”

“With higher-end fashion goods, where it’s made is an identifying source of quality,” said Anthony Dukes, an associate professor of marketing at the Marshall School of Business at the University of Southern California. “But at the lower end, I don’t get a sense that people pay too much attention to where it’s made.”

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Quick Pitch: Moves App for Time Tracking

Added on by Spencer Wright.

I'm currently using Moves to track my physical activity. Moves uses motion & location data on my iPhone to see how far I walk, run, and bike during the day. It integrates with maps & the Foursquare API to add data about what locations I visit and my routes of travel.

I want the same thing, but for my desktop & mobile computer usage, with the end result being that I can track what projects and activities I'm working on. Let's call it Works. It's a tool for freelancers & employees to automate time tracking.

It's most important for me on my desktop computer. By tracking which processes are running and which windows are in the foreground, Works can tell me what work activities I'm engaging in. If I've got Inventor open, I'm 3D modeling; if it's Arduino, I'm programming. If my browser has Digikey and Mouser tabs open, I'm doing electronics research & procurement; if my Gmail tab is in the foreground, it's probably client relations. Etc.

Dig a layer deeper, and Works could start to analyze the displayed content of the applications I'm looking at. Using simple OCR, it could quickly determine part names of whatever I'm modeling; recipient names of the emails I'm composing; etc, and use that data to get an idea of what I'm doing and who I'm doing it for.

All of these datapoints are input into a time management spreadsheet with timestamps. Works could sample 'top' (the command line application) and a screenshot every couple of minutes, scan the relevant data fields, and return its guess as to what project & process I'm currently engaged in. At the end of the day, it could prompt me to confirm that it's on the right track - much like Moves allows me to edit location data from Foursquare.

 

Right?

 

Credit to Zach Dunham for most of this idea.

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T-Spline modeling

Added on by Spencer Wright.

This model took me about 45 minutes. It's basically the first "organic" model I've ever created. 100% T-spline geometry, all on a piece of free software. 

I started with a single torus on the XY plane for one of the eyepieces. I applied a "Mirror-Duplicate" on the YZ plane, creating a second eyepiece that automatically mirrors whatever I did on the first. Then I created the only sketch in the entire model - a basic nose bridge, spanning from eyepiece to eyepiece. I created a "Bridge" feature between the two eyepieces, then began to sculpt. A bit into the process, I created the temples by extruding them from the faces closest to the top corners of the eyepieces.

At this point, I could export STLs and have this printed as a full scale, physical, part-in-hand mockup. The entire process - from sketching the torus to completing the print - would take about 4.5 hours. 

Note: I'm assuming you're using FDM (a process I'll begrudgingly accept for quick mockup purposes), e.g. MakerBot, and that your Lean, One-Piece-Flow Supply chain (as it were) is ready and running smoothly.

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Update: Dropout protector

Added on by Spencer Wright.

Stopped by NYCVelo today to get design review on a few parts I've been playing with. While there, I tried out the dropout protector I designed on a fork they had laying around. It was the first chance I've had to do so.

The fit is snug, just like it should be - it took a mallet to get the protector in place. There's no chance it's going move around during shipping, but with a little careful prodding I was able to get it back out just fine.

I also left one of my dummy headsets there for them to use on frames around the shop. Brett was pretty excited about it, and it was great to get some feedback on the execution and pricing. I'll probably redesign the part soon and get an injection molded part quoted. In the meantime, the dropout protector is for sale at Shapeways if you want to grab one (or a dozen!) for yourself :)

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Mailing list!

Added on by Spencer Wright.

I know you're out there: The RSS readers, the folks who drop by, the people who are at least *somewhat* interested in what I'm thinking about.

So here's your chance!

I'm setting up a mailing list. Nothing fancy, just links to things I read on the internet and think are good. I read a lot, and the topics are varied, so expect a wide range of compelling to mindblowing to kind of weird stuff. I'll try to keep it predictable, concise, and relevant.

And I won't, like, spam you.

Here's a taste of my first draft: 

So. Sign up below and I'll get in touch. It'll be fun. 

Really.