Manufacturing guy-at-large.

When I was younger

Added on by Spencer Wright.

I built this frame in 2008. It was the first belt drive bike I built, and hence it was an experiment that I financed on my nonexistent R&D budget. I probably spent $2500 on it, plus something like 40 hours of build time.  But that paled in comparison to the time I spent *thinking* about it, which was likely in the 80 hour range. I also developed the graphic design myself, teaching myself Illustrator in the process - add another 20-30 hours there.  

I like the bike. It was a pain in the ass, a challenge. I tested out a bunch of new things on it - the S&S seatstay coupling, a new waterjet head tube badge, a new (fancy) paint job with painted-on graphics. I think it came out great, though paint isn't exactly notable for its durability, and now the frame - despite being woefully underused - is chipped and scratched in all manner of places. 

Regardless, I love it. I don't know what I thought I was doing, but I fucking took this bike on, and I'm proud of myself that the project being a bit over my head - and over my budget - didn't stop me. 

Innovators Patent Agreement

Added on by Spencer Wright.

From Twitter's Blog (emphasis mine): 

The IPA is a new way to do patent assignment that keeps control in the hands of engineers and designers. It is a commitment from Twitter to our employees that patents can only be used for defensive purposes. We will not use the patents from employees’ inventions in offensive litigation without their permission. What’s more, this control flows with the patents, so if we sold them to others, they could only use them as the inventor intended.
This is a significant departure from the current state of affairs in the industry. Typically, engineers and designers sign an agreement with their company that irrevocably gives that company any patents filed related to the employee’s work. The company then has control over the patents and can use them however they want, which may include selling them to others who can also use them however they want. With the IPA, employees can be assured that their patents will be used only as a shield rather than as a weapon.

 

Bezos

Added on by Spencer Wright.

From the Amazon Shareholder Letter, 1998

During our hiring meetings, we ask people to consider three questions before making a decision:
Will you admire this person?
If you think about the people you’ve admired in your life, they are probably people you’ve been able to learn from or take an example from. For myself, I’ve always tried hard to work only with people I admire, and I encourage folks here to be just as demanding. Life is definitely too short to do otherwise.
Will this person raise the average level of effectiveness of the group they’re entering?
We want to fight entropy. The bar has to continuously go up. I ask  people to visualize the company 5 years from now. At that point, each of us should look around and say, “The standards are so high now -- boy, I’m glad I got in when I did!”
Along what dimension might this person be a superstar?
Many people have unique skills, interests, and perspectives that enrich the work environment for all of us. It’s often something that’s not even related to their jobs. One person here is a National Spelling Bee champion (1978, I believe). I suspect it doesn’t help her in her everyday work, but it does make working here more fun if you can occasionally snag her in the hall with a quick challenge: “onomatopoeia!”

4D Printing & Self Assembly

Added on by Spencer Wright.

Skylar Tibbits is awesome.

Skylar Tibbits, Self-Assembly Lab, MIT Arthur Olson, Molecular Graphics Lab, The Scripps Research Institute Exhibited as part of the Autonomous show at the Calit2 Gallery @ UCSD, 2013. This project investigates chiral self-assembly with many parts in order to explore the aggregate behavior of simultaneous assembly and self-selection. 240 pieces are agitated to self-assemble closed molecular structures. The continual process shows the various stages of assembly from independent parts to fully assembled structures. This work points towards a future of both tangible educational tools for scientific phenomena as well as new possibilities for industrial-scale assembly. Project collaborators: Carrie McKnelly, Adam Gardner, Daniel Johnson, Robert Seid, Rene Falquier Many thanks to Jordan Crandall for the invitation.

From the video notes: 

This project investigates chiral self-assembly with many parts in order to explore the aggregate behavior of simultaneous assembly and self-selection. 240 pieces are agitated to self-assemble closed molecular structures. The continual process shows the various stages of assembly from independent parts to fully assembled structures. 
This work points towards a future of both tangible educational tools for scientific phenomena as well as new possibilities for industrial-scale assembly.

Skylar Tibbits has some pretty awesome stuff on Vimeo. This one is beautiful:

This installation investigates hierarchical and non-deterministic self-assembly with large numbers of parts in a fluid medium. 350 hollow spheres have been submerged in a 200 gallon glass water-filled tank. Armatures, modeled after carbon atoms, follow intramolecular covalent bonding geometries within atoms. Intermolecular structures are formed as spheres interact with one another in 1, 2, or 3-Dimensional patterns. The highly dynamic self-assembly characteristic of the system offers a glimpse at material phase change between crystalline solid, liquid, and gaseous states. Turbulence in the water introduces stochastic energy into the system, increasing the entropy and allowing structures to self-assemble; thus, transitioning between gas, liquid, and solid phases. Polymorphism may be observed where the same intramolecular structures can solidify in more than one crystalline form, demonstrating the versatile nature of carbon as a building block for life. A collaboration between: Skylar Tibbits, The Self-Assembly Lab, MIT Arthur Olson, The Molecular Graphics Lab, The Scripps Research Institute Graham Francis, Marianna Gonzalez, Amir Soltanianzadeh, Monica Zhou, Veronica Emig Fluid Crystallization was made possible by support from the Department of Architecture, MIT and the Architectural League of New York.

Here he explains his work at the MIT Self Assembly lab, and shows a few other cool projects: 

The Self-Assembly Lab at MIT is a cross-disciplinary research lab composed of designers, scientists and engineers inventing self-assembly technologies aimed at reimagining the processes of construction, manufacturing and infrastructure in the built environment. www.selfassemblylab.net Video by Paper Fortress Films - www.paperfortressfilms.com/

Awesome robots

Added on by Spencer Wright.

These things self-assemble into different shapes. Pretty awesome. 

Known as M-Blocks, the robots are cubes with no external moving parts. Nonetheless, they're able to climb over and around one another, leap through the air, roll across the ground, and even move while suspended upside down from metallic surfaces.

Chris

Added on by Spencer Wright.

I know it's hard to tell, but this is Chris, engraving some parts on my old pantograph in early 2010.   

I like dark photos :) 

The Character of Prediction Errors

Added on by Spencer Wright.

Nassim Nicholas Taleb, The Black Swan, pp.159-160. 

Like many biological variables, life expectancy is from Mediocristan, that is, it is subjected to mild randomness.  It is not scalable, since the older we get, the less likely we are to live.  In a developed country a newborn female is expected to die at around 79, according to insurance tables.  When she reaches her 79th birthday, her life expectancy, assuming that she is in typical health, is another 10 years.  At the age of 90, she should have another 4.7 years to go.  At the age of 100, 2.5 years.  At the age of 119, if she miraculously lives that long, she should have about nine months left.  As she lives beyond the expected date of death, the number of additional years to go decreases.  This illustrates the major property of random variables related to the bell curve.  The conditional expectation of additional life drops as a person gets older.
With human projects and ventures we have another story.  These are often scalable...With scalable variables, the ones from Extremistan, you will witness the exact opposite effect.  Let's say a project is expected to terminate in 79 days, the same expectation in days as the newborn female has in years.  On the 79th day, if the project is not finished, it will be expected to take another 25 days to complete.  But on the 90th day, if the project is still not completed, it should have about 58 days to go.  On the 100th, it should have 89 days to go.  On the 119th, it should have an extra 149 days.  On day 600, if the project is not done, you will be expected to need an extra 1,590 days.  As you see, the longer you wait, the longer you will be expected to wait.
Let's say you are a refugee waiting for the return to your homeland.  Each day that passes you are getting farther from, not closer to, the day of triumphal return.  The same applies to the completion date of your next opera house.  If it was expected to take two years, and three years later you are asking questions, do not expect the project to be completed any time soon.  If wars last on average six months, and your conflict has been going on for two years, expect another few years of problems.

I enjoy Taleb's writing, but I often find his citations opaque. AFAICT, this is the only citation for the passage above:

If anyone can explain exactly what he's saying here, I hope they chime in - but, again, AFAICT, Taleb hasn't actually taken a survey of late projects to determine the numbers he quotes above. Again, I'd love to know if I'm mistaken here, and regardless I find his argument fascinating and compelling.

Aaron Dignan on The worst game ever.

Added on by Spencer Wright.

Aaron Dignan, quoted by smartplanet earlier this year

Imagine playing a game where you only get feedback once a year in an annual review? It would be the worst game ever. And yet, that’s the game we play at work.

My last job prioritized production over team feedback.  It was, of course, not by design, and nobody would have actually articulated anything to that point, but looking back I regret not speaking up. But the nature of the company was that projects were sold before the infrastructure to deliver them was in place, and the result was that we were - at least during my time there - always behind schedule. Efforts were made to emphasize team building and open communication, but when projects are late by as much time as they were originally projected to be completed in, it's difficult to put much energy into anything but hurrying the hell up. 

In the end, I was complicit in these tendencies as well. I can distinctly recall the spacey way in which I would listen to my reports talk about their families; I absorbed as much as I needed in order to ask a question from time to time, but I wouldn't say I put a ton of effort into *really* hearing them. I was careful to provide positive feedback when warranted (and negative feedback when necessary), but our product's long term prospects were too hazy - and my own feelings about the company were too conflicted - for me to really engage in the discussions that I'm sure mattered most.

Parts

Added on by Spencer Wright.

I took these photos in 2009, and meant to do something with them for a long time.  

The seat lug remains unused, though I'd like to change that. The stem went on Ian's bike. The hand vise is actually very handy, though career shifts mean that I don't use it often anymore. 

Angela Ahrendts

Added on by Spencer Wright.

From Fast Company's recap of their pre-Apple interviews with Apple's new consumer experience chief.  Emphasis is mine.

On brand culture: 

Everything we’ve done is counterintuitive to traditional selling organizations, with their traditional training. My dad used to always say that he could teach anything but he couldn’t teach how to feel. That’s the hardest part when you have 11,000 people: How do you teach them to feel how we feel? When I first started, we had no training programs--none of that. We had to put in world-class sales and service training programs. The thing is, I don’t want to be sold to when I walk into a store. I want to be welcomed. The job is to be a brilliant brand ambassador. Everybody is welcome. Don’t be judgmental whatsoever. Look them in the eyes. Welcome them. ‘How are you?’ Don’t sell! NO! Because that is a turnoff. So how do you hire all these amazing people and put them in a world-class retail setting and then say, ‘But you’re not allowed to sell’?! How do you put this whole digital team together and say, ‘But we are not doing any direct marketing to sell to you!’? The digital guys look at you like you’re nuts. But no, no, no, no, no. What we have wanted to do is build an amazing brand experience and an amazing way that people can engage with the brand. Then it will naturally happen. And then I don’t care where they buy. I only care that they buy the brand.

On desegregating digital from brick-and-mortar:

Traditionally, wholesale is wholesale. Digital people are incentivized to drive digital. And store managers are interested in the store. We blew that all up. I said, No, no, no, store manager in Detroit: You’re responsible for digital too. You’re telling me nobody in Detroit is shopping online? Wrong! Now London, for instance, every week has to report their online traffic and their offline traffic and what was their crossover. I hired a chief customer officer who came from Lloyds who built us a huge insights and analytics department. We put in traffic counters in all the stores, because I could get traffic online but I couldn’t get traffic offline and so I couldn’t get any crossover behaviors. We’ve got ten thousand iPads out there in the stores. And we’ve built this clienteling app. So if you buy in Hong Kong or if you went and bought online or even if you are just window-shopping and have stuff in your basket--we’ll know. Offline stores will be able to see all your behavior online. We are blurring the physical and digital, and it’s not just the retail experience. It is the service.

Fucking Fall.

Added on by Spencer Wright.
1) It’s fucking fall, it’s the best time of year. Period. Nothing makes me happier then the cold air starting to roll in and being able to dig all my warm clothes out of the back of my closet. I happened to be in Vermont last week shooting a music video for my wife just as the colors changed, it was stunning, I grew up there so I’ve seen it my whole life but it never ceases to amaze me. I got myself intentionally lost trying to cross as many mountains as I could on the way home without looking at a map, good times.

Rack Ends: Current design

Added on by Spencer Wright.

I'll be writing more about how I'm going about procuring my stainless steel rack ends later, but I wanted to give an idea of the sorts of design files one needs to supply machine shops with in order to get quotes. A dimensioned (and toleranced!) PDF is always key:

N.B., my drawing template is pretty lame right now. Not having standard tolerances listed is a total no-no, but most manufacturers assume +/- .005" on any distance and +/- 1 degree angular - so I should be okay. I really just need to spend a morning setting up a new template, but that's fairly low on my priority list right now. Anyway... do as I say, not as I do.

I also usually include a STP file, but as a rule that's *only* for reference. I suppose that if you had a particularly strong relationship with a supplier and were sourcing a part with *only* standard tolerances, skipping the PDF would be okay... but that's a rare scenario.

Aaaand, thanks to my friends on Twitter, you can see the part in 3D here:

 

More time reading

Added on by Spencer Wright.

I heard this quote on yesterday's Marketplace (which - let's be honest - is totally underrated). The topic of conversation was (unsurprisingly) the debate surrounding the government shutdown, and Kai noted a conversation that he had with Lisa Goldenberg, COO of Delaware Steel, who was quoted:

I was on the phone with several presidents [of other steel companies] just this morning and everyone is saying they're spending more time reading and trying to figure out what's going on than actually transacting [business].

And I'm thinking: If you're lucky enough to run a company and *not* spend most of your time figuring out what's going on, kudos to you. But what portion of midsize manufacturers are really doing that? And as ideas and business models continue to turn over at an increasingly rapid pace (citation needed), how long will the companies whose C-Suites *don't* spend most of their time paying attention to trends be able to stay around?

My feeling: If you're on your game, you're constantly struggling to stay ahead. It's okay if that's not you - but it's important to be honest with yourself about the consequences.