Manufacturing guy-at-large.

John Dickerson on identity

Added on by Spencer Wright.
"What self do you return to, when you are at liberty on vacation? Is it your college self, who is slightly more risk-taking? Or are you just a mom dealing with kids going off to the go kart place, and you're just doing your duties but in a different place and wearing sandals?"

John Dickerson, speaking on the Slate Political Gabfest, 2013.08.30

I've been thinking a lot along these lines recently. This week I spent a few days back in Southampton, where I grew up, escaped from for six years in my twenties, and then returned to for my young adulthood. I've only recently moved away from this place, and my circumstances now are much different than when I left for college. From 2008 to 2013, I made my life here, and I built an infrastructure that, to some extent, remains here, for me to pick back up when I return for a weekend. And I enjoy doing so, though it's not clear to me to what extent I want this lifestyle to be a huge part of my life. 

Right now these are questions that are a big part of my life writ large. Last week, I spent a few hours fixing a fancy espresso machine. I'm being paid to do so, but am also giving away a bit of my time in the interest of learning about how a machine works. I enjoy learning about new machines, and I'd like to think that understanding this one - a Rocket Giotto - will make me better at designing something of my own. More broadly, I consciously believe that it'll enrich my understanding of the world at large.

I'm not sure if either of these feelings constitutes a good reason to have taken on the work. I'll be paid very little, and it likely won't heighten my prestige or lead to an interesting job opportunity.  It's possible, though, that I actually enjoy the work enough to make it worth my while. But this question is even more difficult to answer: Do I enjoy doing the work? Or, put a bit differently: Given that I have a limited amount of time, and assuming that I could make a rational decision regarding what in my life to prioritize, should I rank my jaunt into espresso machine repair above anything else in my life?  

No answer presents itself to me, but I would love to hear your thoughts - I'm sure others out there entertain similar quandaries.  

Happy vacationing. 

Jason Stirman on management

Added on by Spencer Wright.

Earlier this month, an excellent specimen of hype-work appeared on the "The Review" section of the First Round Capital website. Titled "How Medium is building a new kind of company with no managers," the piece is essentially a profile of the relationship between the management team at Medium and holacracy, a system of management ideas and software which... well, it gets tricky. In fact - maybe it's best just to lay out a few facts:

  • The article focuses on Jason Stirman, who apparently holds two roles at Medium: People Operations Lead; and Word Master. 
  • Holacracy is a system of organizational governance. If you really want the philosophical details, just read the wikipedia page. The extent to which holacracy can be considered separate and apart from HolacracyOne (a Pennsylvania LLC that provides training and distributes management software based on holacracy) is unclear. The article seems to treat them as one and the same. For some context, however, see Oliver Compagne's response to my question about HolacracyOne's management structure on Quora.
  • The article is peppered with pull quotes like "Traditional management just didn't agree with me," which I, for one, have a bit of a hard time taking seriously.  

Nonetheless, I can't help but vibe with Stirman on a few of his points. He describes a shift towards a personal relationship with his teammates, and it's highly compelling:

He started taking his reports out to lunch, to drinks, to coffee to see what was up. How was their wife settling into her new job? Did escrow close on their new house? This is the stuff that people bring into work with them but never talk about, Stirman says. As soon as you ask, the pressure starts to dissipate.

I have had a difficult time knowing the boundaries between my personal life and my interactions with employees. I have made the mistake of trying to be friends (I see this as distinct from trying to relate to their personal life), and accepting their mistakes as a result, and I have made the mistake of not being friendly enough. But I suspect that Stirman's approach is the more effective one, and is likely more enjoyable, too.  

Stirman also discusses the degree to which information is disseminated in an organization: 

Stirman hit another wall trying to shield his team from external drama and politics. “Classic management advice, and all my mentors told me that insulating your team from things so they won’t worry will make them more productive and happier,” he says. “But they just got angry, and confused, and disconnected. I was constantly censoring all this information and they were way happier when they knew everything.”
(...)
"Most of the time, you know your manager’s responsible for firing you and how much you get paid. I wish I would have sat down with my reports and said, “You know what, here’s what being a manager at Twitter actually means, and here’s a list of the decisions I have the authority to make.  I wish I would have broken that power dynamic, and been a better leader as a result."
I'm not sure I understand, or really care about, the holacratic approach. But positive feedback and open communication are powerful tools, and I hope to use them to the greatest extent possible in my life and career.

CORRECTION: As originally written, I made the mistake of claiming that First Round was an investor in Medium, which it is not. After posting, Jason Stirman contacted me and very politely noted my error. 

A valid question

Added on by Spencer Wright.

You know, you don't just take, import, slowly curate, sit on, hang out with, critique, and then upload 43 photos that you took over the past month or so without questioning the point of what you're doing. 

I used to use Flickr.  Pretty heavily.  And I posted to a lot of groups, and I tracked what got views, etc.  I like Flickr.  But it never really stuck.  Flickr (or at least my interaction with it) depended on developing new networks.  None of my friends really used it, and the way I generated views was by interacting with other users.  So, time passed, and eventually I ended up on Instagram.  

Instagram offers a way to interact with people I care about.  But the story that's told within the app is a purely collaborative one.  It's some weird average of the perspectives of the people that I follow, whose individual profiles I rarely - if ever - look at.  And I'm happy being a part of a larger narrative, but I also want to create one of my own.  One that I curate, and that I'm fully responsible for.   

Which is to say: Instagram is great, but the story doesn't belong to any individual user.   

I'm not sure of a product that allows an individual user to create a story like a traditional blog does.  Perhaps Tumblr does, but I always used it as something between Instagram and an RSS reader - but with a powerful reblogging function built in.

Regardless, it's clear to me that I'm operating in a world that's a few years old.  If anyone has any ideas for how I should be modernizing, I'm all ears.

Midsummer

Added on by Spencer Wright.

everywhere. 

Lefferts Gardens. 

fun. 

fun. 

Queens.

Nassau County.

Syosset. 

Southampton.  

Dog.  

Zach. 

Splicing. 

Double braid eye splice.  Whipped.

La Parm.

Prospect Park, leg cramps.

Bed Stuy.

Empire Pizza II.

Apres.

Apres II.  

Workflow?  I don't know.  I got a Leap, that's a thing.  The flashlight is something from twitter about a $3 thing being shipped from China for free with Prime.  

Work.  

There's a motorcycle in the surface appearance in my model. 

Renewal, or something.

Best Health.

I will never go here again.

I kind of love this.  I only set it up this way recently.  It means an additional interaction for anything I ever want to do, but it's graphically cool and somewhat useful. 

Cool/scale.  Model credit, GrabCAD.

The little joys of working at home.

Fort Greene.  

I hate myself a little bit for posting this. 

I really wanted him to kneel on the chair and kick himself along.

Neighborhood spot.  3 Luigis.

When to give up your product

Added on by Spencer Wright.

Product ideas are free, and if you put any effort at all into finding them, they're strikingly easy to come up with.  I keep a list of product ideas that's pages long, and I try to be open about sharing them with friends and potential collaborators.  However, there's always the protective instinct there - I don't want to give my ideas out to just anyone, especially if I think they might actually do something with them.

In the past few months, I've been particularly interested in developing new ideas, and have enjoyed talking to anyone else about their own visions.  I try to keep an open mind when talking startup shop; it's more fun, for sure, to listen to someone's half-baked pitch with enthusiasm.  I think it's also important to be delicate when following up on an idea that strikes me as a good one.  Intruding on someone else's project can be dangerous, and I try to be careful to not overstep on a friend's personal flame.  In particular, it's important to not try to change the focus of an idea.  From personal experience, I know it's all too easy to become protective over what one sees as the core idea of an product, and if someone uses my idea's shell but replaces the seed (the metaphor is a bit of a stretch, sorry), my reaction tends to be defensive.

It strikes me that despite the proliferation of high quality snark surrounding Hyperloop, Elon Musk has made an impressively brave decision in releasing his idea to the public.  It takes real guts to put what, by many accounts, is a totally harebrained idea into the ether.  

My own ambitions are admittedly smaller.  My product list includes a handful of blatant ripoffs (ostensibly with small design improvements, but whatever), lots of generic furniture/EDC items, and is generally full of stuff that's been pretty well picked over.  A good portion of my list wouldn't pass the "market need" test.  There are more well designed LED flashlights out there than I could shake a stick at; if I haven't found one that's perfect for my needs and meets my aesthetic requirements, that's because I haven't googled hard enough for it.

In the end, a product idea will sink or swim partially on the creators' ability to create a successful marketing platform.  Doing so allows otherwise uninteresting product ideas to flourish (this is, IMHO and with no offense intended, how Best Made Co. works).   If your product is generic (e.g., an off-the-shelf axe with a painted handle)  and relies on an iconic brand image to succeed, then you have nothing to worry from someone else taking your idea.  

Ditto if, on the other hand, your product is too large or complex for you to pull off alone.  Hyperloop falls into this category.  Musk himself is likely too overworked to launch it himself, and anyway would need municipal support that he can't get alone. 

From my own list: I want to build a public database of parts - an API that would aggregate specifications from suppliers like Digikey and McMaster-Carr, with a web interface that would allow users to manage the parts they have on hand in their own shops.  I see it as an ecosystem for managing inventory and procurement, with IoT opportunities that could change the way that workshops, R&D labs, and warehouses deal with parts on hand.  It's a project that's too big for me to take on alone, and if someone builds it while I'm busy boning up on the skills required to complete a small part of it - well, all's fair.  

The harder ideas to give up, for me, are the ones that make a big dent in a small workflow in my life.  For years, I've lamented the sad state of laundry hampers.  I want a hamper to be architectural, and to be made from materials that I'd find elsewhere in my home.  I want it to stand on its own, but fold down quickly for trips to the laundromat.  And most of all, I want *one* all-purpose device; I see no need to use one container for in-closet storage and another for transport.

Hamper Assy.jpg

A few years ago, I sketched up an idea for a hamper that fit my specifications.  It's something that I'm fairly well qualified to build, and wouldn't cost more than $100 in parts and a few hours of my labor to complete.  But it remains on my backlog, and it'll likely be there forever. 

What do competent, driven designers do with projects like this?  Presumably, Quirky was built for just this use case: something that could be a decent idea, but which I just don't have the bandwidth to move forward on a meaningful timescale.  But to hand over my baby, however half-baked she is, to Quirky's "design experts?"  The whole idea just hurts a little bit.  It's silly, but I want the product to be *mine,* whether or not it ever gets built. 

Optimally, I think each of us needs a network of collaborators - people who we can work with, for, and against (against is important) in the pursuit of something shippable.  Immediate feedback and real, honest enthusiasm are things that Quirky (and Kickstarter, for that matter) isn't very good at, and to many people those are important parts of the design and development process.  I'm constantly working on expanding my product development network, but I'll admit that it's still far from where it want to be.  And more importantly, my skills at communicating with someone about product ideas - both theirs and mine - are crude, and anyway the ideas that I can bring to the table are mostly harebrained.

How do other designers deal with these issues?  I'd love feedback, or simply to connect.  

 

privacy and serendipity in a connected world

Added on by Spencer Wright.

i've been thinking recently - i was prompted by a trusted editor and interlocutor - about two potential impacts of the development of the Internet of Things. the first concerns, essentially, the right to privacy; the second concerns serendipity and randomness in an increasingly automated world. i'll attempt to address them both here.


the Internet of Things and privacy

the concern here goes roughly like this:

if everything becomes a connected device, will kids no longer be able to steal from the cookie jar?

this is a valid concern. in general, i believe that it's good for people to make their own mistakes. i've spent plenty of time making my own, and i continue to employ off-label uses for many of devices in my life. similarly: i jaywalk, and i would hate for the NYPD to be tracking my phone and prosecuting me accordingly.

ultimately, we as individuals need to come to an understanding with each other about the extent to which we want to police our actions. as a dog owner, i would have no qualms setting up an alert to notify me if Libo manages to get into the trashcan. but as a parent, i would hope that i might cede some control over the liquor cabinet as my children grow into adults. it's worth noting, also, that the degree of nuance that connected devices could provide is much greater than the all-or-nothing nature of recent technology, e.g. lock and key. i can set up notifications and then decline to act on them; i can allow some degree of leniency; i can turn device protections off remotely, or simply turn my phone off.

as a society, the stakes are higher. our new information age has shown that we desperately need to rethink the way we police the distribution of ideas. it is my feeling that the same realignment is needed in the physical world. this problem is not unique to the Internet of Things, and i tend to think that it's the fault of our criminal justice system, not of the technology that it chooses to implement for code enforcement. our system allows for minor laws (speeding, jaywalking, using your parents' HBO Go account) to be routinely broken, but then prosecutes them stringently when a charge is needed. the risk of this kind of action will increase as the world becomes more connected and individuals become more trackable. to avoid societal paralysis, it is the responsibility of citizens to push for, and of legislators to enact, more sensible regulations.

it is worthwhile to note that the massive availability of sense data that the Internet of Things could bring has positive implications as well. as MGI notes in their recent report: "It will soon be possible to place inexpensive sensors on light poles, sidewalks, and other objects on public property to capture sound and images that can be analyzed in real time — for example, to determine the source of a gunshot by analyzing the sound from multiple sensors." in short, there are upsides and downsides of knowing more about the physical world - but we as a society must decide for ourselves where we fall on their overall value.


the Internet of Things and serendipity

the worry here is a more tender one, and i hope that i don't do it an injustice by breaking it down into a formal argument:

random personal interactions produce net positive effects.

the Internet of Things will reduce random personal interactions.

∴ the Internet of Things will produce net negative effects.

this argument reminds me of similar ones aimed at older, more general purpose technologies. for a related example, see Stephen Berlin Johnson's discussion of serendipity and the internet from his book, Where Good Ideas Come From:"

If you visit the "serendipity" entry in Wikipedia, you are one click away from entries on LSD, Teflon, Parkinson's Disease, Sri Lanka, Isaac Newton, Viagra, and about two hundred topics of comparable diversity. That eclecticism is particularly acute at Wikipedia, of course, but it derives from the fundamentally "tangled" nature of Tim Berners-Lee's original hypertext architecture. No medium in history has ever offered such unlikely trails of connection and chance in such an intuitive and accessible form. Yet in recent years, a puzzling meme has emerged on op-ed pages with a strange insistence: the rise of the web, its proponents argue, has led to a decline in serendipitous discovery...When critics complain about the decline of serendipity, they habitually point to two "old media" mechanisms that allegedly have no direct equivalent on the Web. McKeen mentions the first one: browsing the stacks in a library (or a bookstore), "pulling down a book because the title interests you, or the binding." Old-style browsing does indeed lead to unplanned discoveries. But thanks to the connective nature of hypertext, and the blogosphere's exploratory hunger for finding new stuff, it is far easier to sit down in front of your browser and stumble across something completely brilliant but surprising than it is to walk through a library, looking at the spines of books. Does everyone use the Web this way? Of course not. but it is much more of a mainstream pursuit than randomly exploring the library stacks, pulling down books because you like the binding, ever was.

i feel much as Johnson does: the internet has increased the level of serendipity in my life. it allows me to interact with individuals all over the world, of course, and it also allows me (via services like foursquare) to coordinate chance encounters as well. i believe that the same will hold true for the Internet of Things: i will be able to interact with my peers - and with connected devices - in much more interesting and engaging ways than my ancestors ever could have.

consider a few examples - cherry picked, sure, but that's what you get :)

  • i set up my Roomba to turn on only when my cell phone is out of range of my home router. now not only do i not need to take time to vacuum myself, but Roomba never interrupts when i have company over.
  • the TBTA sets up real-time congestion tracking, via sensors embedded in road surfaces, on the Throgs Neck and Whitestone bridges. i'm driving to Connecticut on a friday afternoon, and plan to take the Whitestone, which is a shorter distance from my house, but am redirected to the Throgs Neck to avoid traffic, past the Queens Botanical Garden and Kissena park. my total route saves me fifteen minutes, and takes me through a new part of the city that i wouldn't have otherwise known to visit.
  • ditto the above, but with Google Maps/Waze on my smartphone.
  • i install an accelerometer, with a small battery and cellular transmitter, in a discreet part of my bike. now i'm able to be less careful locking up in front of a coffee shop, as i'll get a real-time push notification if someone tries to cut my lock. i can travel light to and from my destination, and be less anxious when i get there.
  • i set up Twine to monitor (as they're so fond of advertising) moisture content in my basement. now i no longer need to go to my basement and check for moisture, so i can spend more time outside introducing myself to strangers.

again, i must additionally note the huge benefits in resource efficiency that would counterbalance any decrease in serendipity - if such a decrease would occur. MGI notes that "The cities of Doha, São Paulo, and Beijing all use sensors on pipes, pumps, and other water infrastructure to monitor conditions and manage water loss, identifying and repairing leaks or changing pressure as necessary. On average, these cities have reduced leaks by 40 to 50 percent." this kind of improvement is worth, i believe, a significant sacrifice on the part of individual desires.

most importantly: it is, again, the responsibility of the individual to determine how these technologies impact their day-to-day lives. we all have the responsibility - to ourselves - to maintain our own connections to the people and experiences we care for. the Internet of Things will not make our lives better; only one's personal outlook and desire to be happy can do that. but the Internet of Things will free us up to work on more important problems, and it has the potential to make our use of the physical world far more efficient.


  1. cf. parts one and two of This American Life's recent stories on patent trolling; Edward Tufte's defense of Aaron Swartz; anything written about the recent NSA/PRISM scandal, e.g. this piece in wired; the recent Supreme Court decision re: the patentability of human genes.

  2. see kottke.org's recent post on Harvey Silverglate's book, "You Commit Three Felonies a Day."

  3. viz. this week's brilliant xkcd.

  4. to the tune of $2.7-6.2B annually by 2025, if you believe McKinsey.

Buffett on who he works with

Added on by Spencer Wright.
After some other mistakes, I learned to go into business only with people whom I like, trust, and admire. As I noted before, this policy of itself will not ensure success: A second-class textile or department-store company won’t prosper simply because its managers are men that you would be pleased to see your daughter marry… [however] we do not wish to join with managers who lack admirable qualities, no matter how attractive the prospects of their business. We’ve never succeeded in making a good deal with a bad person.

-Warren Buffett, “Mistakes of the First Twenty-five Years (A Condensed Version),”Berkshire Hathaway 1989 Chairman’s Letter (via msg)

Warren Buffett's writing is, in my experience, highly considered and thoughtful. 

Scott Berkun on rejecting good ideas

Added on by Spencer Wright.
The “saying no” thing is interesting...We understand that there are lots of good ideas, even for a dialogue box, or a simple part of a web navigation structure — the top of a website’s navigation — that we know there’s lots of potential ideas.  But only a small number of them can be used if we want the whole Gestalt of the thing to be good and to be simple and to be coherent to people.
...I think that to end up with something that feels simple and something that looks good, you’re going to have to reject lots of ideas that are viable. There’s nothing wrong with the idea.  It’s just that in the product, or in the release, or in this particular design approach, that there have to be things that don’t fit so that the other things can shine. That’s just a side-effect of wanting to make something that’s really good. If it’s really good you’re going to make big bets on a few ideas.
A lot of very good ideas that could be big bets for other projects are going to have to be rejected. I think Apple has exemplified for us the cathedral view of a great product. The people who work at Apple often work on a very small part of a very large, important thing.  They’re willing to work on that small part because they know there’s a coherence to the whole thing. They’re willing to make sacrifices to their ego about how large their contribution is because they know the entirety of it is going to be great.  At most organizations it’s the opposite. People don’t think that the entire website for their company is any good. They think the Gestalt is bad. They want to take more ownership of a small part because they want to feel like they worked on something great.
It was a constant tension at Microsoft, where Microsoft was notorious for having lots of features, and some of those features might be really designed well, not all of them, but some of them.  That was a side-effect of the fact that the people who were in charge of those features didn’t think the whole product was good. They wanted to work on something that was really good, so they put all their energy into making a small part of it shine, even if that meant it was inconsistent with the rest of it.
I think Steve Job’s quote is true about making anything great. You’re going to have to reduce. There’s going to be good ideas that you reject. 

Scott Berkun, speaking with Jared Spool (emphasis mine).

my last job, in many ways, put me in the camp of people who think the product they're working on isn't very good.  it was highly frustrating and demoralizing, and i know that i - on a number of occasions - funneled my efforts into small parts of the project in order to feel like i had perfected something.  the effect was, as Scott notes, largely detrimental to the product as a whole.

i would never wish the experience on anyone, and hope to avoid it for the remainder of my career.  i won't, of course, but it's a goal worth having nonetheless. 

by way of explanation: What is The Public Radio?

Added on by Spencer Wright.

Yeah, I guess I never really explained it:

The Public Radio is a product idea for a single-band FM radio.  The unit will come packaged in a Ball jar and have only one control - an switched potentiometer that turns the device on and then changes output volume.  The consumer would purchase the device tuned to the local FM station that they regularly listen to: for me, it'd be either WNYC or Hot97.  Once you buy the device, it will *only* listen to that station.  It runs off a 9v battery and is easily transportable, stylish, etc.

(The pitch, as it were, is this: The idea that FM is a medium where you browse channels is totally outdated.  If you want to find new content, just turn on your computer.  With FM, the new mode is going to be to use it more like Pandora: You trust your content provider to play stuff that you like.  So you buy the Public Radio tuned to the channel that you have a relationship with, and the Public Radio is your permanent link to that station.)

Anyway, it's a fun project that Zach and I have been working on for the past few months.  I've been doing the hardware development, and Zach (whose electronics chops are much stronger than mine) has been doing the circuit design.  Right now we really need to get our PCB assembled (which requires a few tools that should be arriving later this week), and then I need to redesign the lid (wants to be brushed stainless steel, probably) and select a slightly smaller speaker.  Hopefully it'll come together in the next month or so.

cycles progress

Added on by Spencer Wright.

i spent much of the past few days modeling a conical burr grinder.  the project requires a number of complex sweep features, which are difficult both to measure and to model, and with which i have limited experience.  the process was interesting. 

the burr is ceramic (more about this in the future) and has two sets of tapered helical features.  the large helices seem to funnel coffee beans down into the assembly and begin to break them down, and the smaller features do most of the work of producing the intermediate and fine grind steps.

 

the large features seemed - at first - relatively straightforward to design.  the profile is easily measurable from the top of the part, and establishing a path (albeit one i would later realize was inaccurate) wasn't too bad.  here, i'm applying fillets to all the sharp edges left behind after the sweeps were cut into the base body. 

in parts like this, one tends to model a single feature and then apply a pattern on the part using the initial feature as an input.  here i'm patterning the small corrugations on the perimeter of the part.  i'll do this process a number of times; once you apply the pattern, you'll notice things about the feature that weren't apparent when there was only one occurrence visible.  i'll roll back the pattern and modify the underlying feature, and then reapply the pattern again and check out the result.  

the real result is that i shouldn't be doing this whole process on a 2008 iMac >> Boot Camp >> Windows 7 >> Inventor: a dedicated windows box would be *way* more efficient.  here's to hoping that AutoDesk gets real about some WebGL modeling software? 

 

the only way i know to model these features is by using Sweeps, which require a profile and a path as input.  i would prefer to be creating a 3d helical sketch and using that as the path, but i can't for the life of me figure out how to use Inventor's helix creation toolbox on complex shapes like this.  instead i've been creating planes that approximate a portion of a helical shape, and then drawing arcs on those planes.  it's a pretty hokey setup, but for my purposes it's more or less adequate.  

the red lines here are the remnants of one of these sketches, with the part's cut edges projected onto it.  on the left, you can see the arc that i'm using to define the small corrugations' path.

honestly, most of this here is overkill.  i'll probably end up getting one of these burrs 3D printed, but it's mostly academic at that point: the hard part of my project isn't the burr design, but the software that supports its function. 

either way, it was a fun part to model - and a bit above my head, i'll admit.  it's still far from perfect - the modeled version isn't nearly as bell-shaped as the original - but i'll let it go for now.  after all, i've got the other half of the burr to model now, and it's possible i'll learn something there that'll be applicable to remodeling this half. 

public radio progress

Added on by Spencer Wright.

Zach and i had a short worksession tonight and made a *little* progress laying out the first version of the Public Radio PCB.   

a few mistakes were made - we need to organize our tooling a bit, and much of the layout will be done with solder paste and a hot plate - but we wanted to get something physical done and accomplished that wonderfully. 

we should get some more supplies in later this week and hope to make some real progress next week sometime.  slowly but surely... 

recently

Added on by Spencer Wright.

in my life, around & about.

album of the day

Added on by Spencer Wright.

Bill Evans & Jim Hall's "Intermodulation."   

music by Cole Porter Jim Hall - guitar Bill Evans - piano Recorded 1966.5.10 , NJ ♪ from the album "Intermodulation" Photographs of this video were taken from the airplane that flew away from Tokyo International Airport (Haneda , JAPAN).I'm living in the scenery of the second photo(0:17~0:40)...Thank you.

Alon Goren on startup/career focus

Added on by Spencer Wright.
Ten years ago, startups wanted to seem as corporate and established as possible. But now people want the personal connection and the story and are excited about the do-it-yourself ethic and maker movement. At the end of the day, the money is the least important part, it’s about building community.

Alon Goren, as told to Rebecca Grant.   

i suffered a version of this affliction when building my business.  i wanted to be established; i thought it would make customers (and the world at large) take me seriously.  i'm not sure that the ultimate goal was every money per se - i always saw that as a bit of a longshot - but that was certainly part of the puzzle as well. 

in the end, i left framebuilding not because it wouldn't pay the bills, but because my business wasn't set up in such a way as to provide me with any community.  this had a number of implications (for one, not having a built-in community makes customer development a continuous, and inorganic, struggle), but the most significant of them was that i wasn't happy.

i now know that for my own career, at least, being good at what i do - and being around people that are better at what they do - is far more important than seeming as if what we're doing is big.

Bud Caddell on the Planning Salon

Added on by Spencer Wright.
we didn't know what "inventionist" would be.  i was coming out of spending five or six years on the consulting side.  at Undercurrent, we didn't make anything, we didn't sell media.  we just made beautiful decks...when we wanted to build things, we had to find a partner like Odopod or another company.  and we worked closely with them, but it wasn't *us* doing the work.  and what i missed was, i didn't feel like my blades were getting any sharper making decks.  i'd gotten to that point where i could make a deck that would make a CEO really happy, but i wasn't getting better in terms of my ideas in the real world.

from The Planning Salon.